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So You Want to Build a VR App
In this article, I describe the essential considerations that will affect the scope of your VR game early on, how they differ from traditional game development, and how to best meet them head-on.

Why XCFrameworks Matter
A dive into the structure of XCFrameworks, and why you should be using them.

OpenCV, InputArray, OutputArray, and You
OpenCV has many nice things that aren't immediately apparent. Here's a tip I found digging through the source code.